To recruit an enemy lord, go ahead and speak to one of the nobles and tell them that the ruler of their faction should not have their loyalty because they’re not worthy of it. In this way, they Well I will say Bannerlord needs so much execution is pretty low on the priority list, however, you are right, if they wanted to be historically accurate executing bandits or rebels was the norm. It was frowned upon to kill captured lords after battle, usually they were held for ransom. Killing prisoners did happen, but not as much for nobles

Generally from what I've seen, you have to do quests for them to raise relationship levels. I guess do that before starting a kingdom so you can recruit them / make it easier to negotiate with the other faction rulers. Might be wrong lol. There are no alliances between kingdoms. It's either peace or war.

They will automatically switch to spears and deal with them. Keep a couchable lance (or better, a decent swingable polearm) on hand. Enemy cavalry AI is rather bad at fighting cavalry and you can take out a dozen or so with realistic player damage without much issue, even with fairly basic polearms.
This just happened to me as well. I'm with the Central Empire and rode to the far-right faction on the map so the empires wouldn't share borders, thinking that might prevent wars. Just a few days after I bought the workshop war was declared. You can't even play around it in any way and the war can pretty much always come the day after you buy it.

Kingdoms do not declare war on independent clans. But you can initiate war with a kingdom simply by attacking one of its lords or a caravan or its villagers. Once a state of war exists, you can besiege a castle or town. If you are an independent clan, you do not have access to the Kingdom tab, so you cannot use normal diplomacy to sue for peace.

The subreddit for all things dedicated to Mount and Blade 2: Bannerlord. Members Online Posting a meme every day until people stop bribing me day 129(to everyone who said Bannerknights were Swadian knights reborn, you are wrong and I hate you for deceiving me. About this mod. Allows you to give orders to parties in your faction. You can order parties to reinforce a garrison, to form an army and besiege a settlement, follow you or to escort other parties in the faction. It also lets you transfer heroes in your party to other parties and assign their role in that party. Share.
Mount & Blade II: Bannerlord. On the other hand when conquering the city by allied faction the workshop should return to the player immediately. #12. Teralitha
I guess it's one of those things that was supposed to have more to it (like becoming a gang leader yourself) but TW said **** it and nothing like that's being added. Last Devs comment on the topic ignored the part about taking over gangs. " The crime system largely works as described (crime rating tracking and penalties per faction), there are
For a kingdom to be destroyed, every clan in that kingdom has to either leave that faction and join another or be destroyed. Each clan can get destroyed if all of their grown-up members die (the kids will be "lost"), this is most easily done by executing them, but they can also die in battle if you have that feature enabled and the females can die in child-birth as well (or both genders can
Crossbow 30% (I like boar mercs), some elite archers 10% (Battanians), horse archers 20% (Khuzait or bucelliarii), legion/triarii 30%, with a sprinkle of heavy cav 10% (any). Use shield wall, skein, loose formations and call attacks and retreats as needed. You out-shoot them and outlast them. Try that.
Randomly, a message popped up saying the Southern Empire was destroyed and their remaining troops dissolved into other factions. After this message, the remaining Southern Empire fiefs and lords were turned into Western Empire (weird because I had completely destroyed the Western Empire already). Now the Southern Empire is completely gone, and
So I'm trying to complete the quest to create an imperial faction and have all the requirements met and all are checked in the quest log except the part about gathering 100 troops. For some reason, the game thinks I have 99/100 when I have 103 (not to mention another ~100 or so stashed in my city). I even tried recruiting another 10 and it didn
The new troops split and upgrade into paths making every native minor faction troop available to the player. Our six new minor factions also use this functionality and upgrade along side the minor factions. ATC has been packed together with the various versions of this mod to make installation simple and configuration unnecessary.
The empire's fall leads to three centuries of ceaseless warfare between the major powers in Calradia, with none of them being able to overpower the others and truly unite the continent. So as a player, stepping in to help at least one faction triumph over all others is the only way to avoid a lengthy period of conflict.
Massena777. • 10 mo. ago. The only way to destroy a kingdom is to kill all their adult nobles, not counting mercenaries. If you have birth and death turned off, executing them won’t actually kill them. Mercenary clans get a new adult every time to execute one unless you capture them all and then execute them all at the same time.
The purpose of this is to steal as many fiefs as possible for when you want to make your own kingdom. Step 1: join a faction. Step 2: get enough influence to get the “council of the commons” policy, and get a fief. This will start generating an absolute fuck load of influence for everyone in your clan. This is good because you now have a Keep your kingdom unified and reinforce the garrisons. Capture all the Calradia so start thinking about it. Leave the border areas of your enemy until they are in a war with another faction. When that happens attack the smaller faction as well and capture the castles/cities between the two kingdoms. .